A downloadable presentation

This contains a presentation I gave on the Nyquist Limit and why you should care in the case of video game development.

Contents:

- NyquistLimit.pptx: The presentation

- Aliasing1.exe: Demo showing how motion in games can be aliased

- Aliasing2.exe: Demo showing how motion blur in games can help reduce aliasing

- 3DTextures.exe: Demo showing why antialiasing is important for 3D games

- PixelArtSampling.exe: Demo showing how pixel art scaling can be done in a better fashion than nearest-neighbor.

- sound: Demo showing how aliasing bugs are non-obvious in the code, but extremely obvious when listened to.

Download

Download
NyquistLimit.zip 96 MB

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